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Ravi Singh
Metal Gear News

TGS: MGS HD cutscene aspect ratio issue resolved

Posted on September 15, 2011 05:08 am



Oh look, it's a screenshot from Metal Gear Solid HD Collection from Konami showcasing that shitty aspect ratio Kojima Production calls "super widescreen." But wait, here is another screenshot from Konami...



...and it looks like 16:9. Is this the original aspect ratio? No. It ends up shaving a few pixels off the sides from the original. It's a small loss, but based on how small of a difference it is since the original was somewhere between 16:10 and 16:9, I can say that this is good enough, for sure.

So for the three of you who actually think using up a lot of your HDTV's screen real estate on black just to "see more of the action" you were never meant to see in the first place can do so without ruining what is meant to be a high definition preservation of these two PlayStation 2 gems for the rest of us, who will be glad to see that the image compositions of each and every shot has been preserved. And for those of you who never gave a shit and have gotten sick to death of me bringing this up, I'm considering this issue as resolved.

SOURCE: Konami


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