The Reality of Metal Gear Solid 2
By Ravi Singh, Posted on November 29, 2011
PlayStation 2, ten years ago.
A highly anticipated sequel to a blockbuster hit was released.
The critical response stank, but did they really understand the reality behind what they were criticizing?
The Snake Soup presents The Reality of Metal Gear Solid 2, a video which explains how Sons of Liberty’s deconstructive narrative explores the reality of the game itself and how misjudged it was as a result. Released November 29, 2011, ten years after the release of Metal Gear Solid 2: Sons of Liberty in Japan…
Direction / Writing / Narration
Hideo Kojima Quote Narration
MGS2/MGS3/MGS4 Cutscene Footage
MGS2 Gameplay Footage
(Available on The Best of Joy Division)
Amazon / iTunes
Amazon / iTunes
All music used without permission.
Howell, James Clinton. “Driving Off the Map: A Formal Analysis of Metal Gear Solid 2.” DELTAHEAD Translation Group, July 2007.
Kojima, Hideo. “Metal Gear Solid 2 Grand Game Plan.” Translated by Marc Laidlaw. Konami Japan, August 1, 1999. Archived by Southern Polytechnic State University.
Rogers, Tim. “Dreaming in an Empty Room.” insert credit, July 22, 2002.
Wolfe, Terry. “FROM NOTHING: Why it’s Okay to Question Everything (Especially Metal Gear Games).” META Gear Solid, August 2010.
Wolfe, Terry. “The Legacy of Metal Gear Solid 2.” META Gear Solid, July 2010.
Wolfe, Terry. “The VR Theory.” META Gear Solid, March 2009.
Urbina, Artemio. “Metal Gear Solid 2 Ending Analysis: Gene and Meme.” JunkerHQ, March 15, 2002.There are 52 comments in our discussion thread.