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Snatcher OST vinyl repress by Ship to Shore available in “Cyberpunk Smog Grey” via The Yetee
Snatcher OST vinyl by Ship to Shore repressed in “Metal Gear Mk II Blue”
Tokyo Mystery Circus launching real life MGS sneaking game in Kabukicho
PRESENTED WITHOUT COMMENTARY: “Walker robot concept among Kalashnikov’s latest project revelations”
Limited edition Psycho Mantis statues announced by F4F
Konami offers 17 year-old fan developer of PT for PC project an internship
FLASHBACK: Metal Gear was NOT the first stealth video game
F1NG3RS remixes Red Alert for Metal Gear’s 31st anniversary
Did You Know Gaming’s Region Locked takes a look at Policenauts
The Onion: “Hideo Kojima Says New Experimental Video Game Will Consist Entirely Of 2-Hour-Long Cutscene”
News Archives
Snatcher OST vinyl repress by Ship to Shore available in “Cyberpunk Smog Grey” via The Yetee
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Limited edition
Snatcher OST vinyl by Ship to Shore repressed in “Metal Gear Mk II Blue”
Go to this article 

Available now.
Tokyo Mystery Circus launching real life MGS sneaking game in Kabukicho
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Can love bloom in the pretend-battlefield?
PRESENTED WITHOUT COMMENTARY: “Walker robot concept among Kalashnikov’s latest project revelations”
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"The practical implications and feasibility of such a machine remain to be seen."
Limited edition Psycho Mantis statues announced by F4F
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Cost $524.99. Available for preorder, plus a giveaway.
Konami offers 17 year-old fan developer of PT for PC project an internship
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A happy ending to a cease and desist.
FLASHBACK: Metal Gear was NOT the first stealth video game
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Campbell's comments in Jordan Vogt-Roberts's video celebrating Metal Gear's 31st anniversary repeats this myth.
F1NG3RS remixes Red Alert for Metal Gear’s 31st anniversary
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"Figured I'd go back and remix the classic "Red Alert" theme."
Did You Know Gaming’s Region Locked takes a look at Policenauts
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"[Snatcher and Policenauts were] a way to take creative control back from the programmers." - Hideo Kojima
The Onion: “Hideo Kojima Says New Experimental Video Game Will Consist Entirely Of 2-Hour-Long Cutscene”
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"...defining experiences shared with created characters by the concepts of ‘action’ or ‘role-playing’ or ‘controlling things at all’ seems limiting at this stage of narrative evolution."