Kojima on editing trailers: “Why am I doing this?”
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Posted on May 6, 2014

"But the toughest part of editing trailer is gameplay scene. Especially battle scene rather than sneaking is hard to shoot. AI doesn’t move as expected, or moves differently every time. I seclude myself in the studio editing. 2000 E3 (MGS2) and 2004 E3 (MGS3) were especially the hardest ones."

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