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 Forum index » The Discussions » Metal... Gear?
Metal Gear Solid: HD Collection PAL version is here!!
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AwesomeBrand
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PostPosted: Fri Feb 03, 2012 10:01 am    Post subject:  

stargateheaven wrote:
I just checked the electronic manual for peacewalker on the disc..
and those spelling errors have been fixed!
so they are only there in the paper manual..


Well to be fair, all paper manuals nowadays are halfassed. The last manual I got that even had color was Fist of the North Star: Ken's Rage last year...
...
...
Which apparently means only underrated games will have colorful manuals with colors in them. Or not, Alice: Madness returns didn't even have a paper manual, it was a fold-up slip.

Maybe it's an American thing, the US manual for MGS4 lacks color, but I hear the UK version did at least for the MGO section.
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KING_The_Godfather
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PostPosted: Fri Feb 03, 2012 11:23 am    Post subject:  

AwesomeBrand wrote:
Maybe it's an American thing, the US manual for MGS4 lacks color, but I hear the UK version did at least for the MGO section.


Well, my MGS4 had all color manual. And it was PAL.

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Ravi Singh wrote:
I don't think we ever got to arguing about Guns of the Patriots being art or not. We're still at "does it suck or not?"

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stargateheaven
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PostPosted: Fri Feb 03, 2012 12:28 pm    Post subject:  

ALL the MGS series PAL version manuals are in colour. (Including special missions, substancce, and subsistence) I would expect no less from metal gear TBH.

I'm still annoyed about my subsistence manual.. It starts on page 19.. goes right to the end (half way in the book) and starts at page 1 near the end of the book..
it's a misprint Sad
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KING_The_Godfather
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PostPosted: Fri Feb 03, 2012 12:40 pm    Post subject:  

So, let me get this straight...we waited about 3/4 months for the game arrive, they did nothing to fix their mistakes AND the manuals are fucked up...KONAMI, sincerely, fuck you.

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Ravi Singh wrote:
I don't think we ever got to arguing about Guns of the Patriots being art or not. We're still at "does it suck or not?"

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Mr.Echo
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PostPosted: Fri Feb 03, 2012 12:42 pm    Post subject:  

Just got mine through today. Its the UK limited edition, pretty cool although the looks of the contents its like they didn't give a fuck and just chucked it all in there :S

On the manual, its all good my only complaint is they didn't include the Manga from MGS2s manual.

As for the game i only started playing MGS2 and haven't had any of the glitches yet, except for the random slow down of the codec. As in sometimes its fast other times its not. The game still looks flash as ever, although i think SD tvs helped with its "look"
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Flamecommando36
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PostPosted: Fri Feb 03, 2012 1:01 pm    Post subject:  

I haven't experienced any bugs, and it runs pretty smoothly
There are more typos in the manual, for the MGS2 controls it says Lefts Tick and not Left stick
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Tetsujin
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PostPosted: Fri Feb 03, 2012 2:49 pm    Post subject:  

I've gotten a bug in the beginning in Strut A. After the cutscene where you activate the radar you're supposed to see the guards are about to regain consciousness. However, he was already fully awake and discovered me immediately.

Apparently this happens when you waste too much time? I spent a while messing around with stuff. When I tried it a second time and went straight for the node instead, the glitch didn't happen.
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PostPosted: Fri Feb 03, 2012 3:01 pm    Post subject:  

Don't know if these were present in the PS2-version of MGS3, but after I got my backpack I called Zero and he again told me to get it.

Also, while talking to The Boss via codec, the subtitles did not show up properly and the codec transmission didn't end until a few seconds after the conversation had ended.
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Tetsujin
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PostPosted: Sat Feb 04, 2012 12:51 pm    Post subject:  

One thing that really bugs me...

There are no depth of field effects in the cutscenes. I have just finished MGS2 and didn't see any. That annoys me to no end as those camera-like effects gave the cutscenes that cinematic feel that few other games had.
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Kinsoku Jiko
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PostPosted: Sat Feb 04, 2012 2:17 pm    Post subject:  

Tetsujin wrote:
One thing that really bugs me...

There are no depth of field effects in the cutscenes. I have just finished MGS2 and didn't see any. That annoys me to no end as those camera-like effects gave the cutscenes that cinematic feel that few other games had.

On your second playthrough, try skipping the Olga Cutscenes when she says "CONFLICT AND VICTORY WERE MY PARENTS" whilst she reloads and "WHOEVER YOU ARE YOU'RE NOT SNOPPING US". Olga's half of the playing field will be blurred in game.

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KING_The_Godfather
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PostPosted: Sat Feb 04, 2012 4:20 pm    Post subject:  

Ok, I think I've already decided myself, I'll just buy this collection when it will be cheap as fuck. Man...

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Ravi Singh wrote:
I don't think we ever got to arguing about Guns of the Patriots being art or not. We're still at "does it suck or not?"

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Overclockwise
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PostPosted: Sat Feb 04, 2012 7:47 pm    Post subject:  

Kinsoku Jiko wrote:
On your second playthrough, try skipping the Olga Cutscenes when she says "CONFLICT AND VICTORY WERE MY PARENTS" whilst she reloads and "WHOEVER YOU ARE YOU'RE NOT SNOPPING US". Olga's half of the playing field will be blurred in game.


I just noticed that today. I'm playing on Extreme and I died in the fight with Olga. When I chose "Continue" to fight her again, it let me skip the brief cutscenes during the fight and her side was blurred. So weird.

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Anti Hero
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PostPosted: Sun Feb 05, 2012 1:17 am    Post subject:  

I got the PS3 version, I've only touched MGS2 so far, and I've not finished yet, but I have to say the rerecorded voice work for the Colonel is fucking awful. If it is Paul Eiding, he must have had a cold and the recording must have been done with a shitty microphone. The difference in sound quality between old and new is highly noticable and distracting. Was any of Otacon's dialog from the Tanker chapter changed (I heard references to the L2 and R2 buttons)? If so, they did a far better job at integrating that.

I don't even get why they needed to rerecord anything, as far as I know they didn't do so for the Xbox version of Substance. Most of the changes simply substitute "Analog stick" with "Control stick", why the hell did they need to change that? Even if it was necessary for the 360 version, why bother changing it for the PS3 version that uses what is practically the same controller as the PS2?

I noticed some slowdown in Tanker hold 1 when you descend the first ladder, in the same place it happens in the PS2 version, but otherwise it has been pretty smooth so far. No invisible chopper descent ropes or invisible sea lice yet either, but I did notice a strange blocky effect on the water in Strut D. I can live with the slight codec delays, but what the fuck is up with the slow grenades?

Also, in one codec conversation in which you call the Colonel's frequency and Rose answers, if you press R1 for Raiden's thoughts after the Colonel has been put back on he continues to say "How cute" and "That's so cute I can't bear it". I don't know if that was in the original.

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Overclockwise
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PostPosted: Sun Feb 05, 2012 3:29 am    Post subject:  

I agree, the re-recorded stuff sounds horrible.

Something funny on my Extreme playthrough:
I pressed R1 (or maybe R2, don't remember) and Snake said "Hey, I'm the main character" to Otacon. Never heard that line before in all these years.

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stargateheaven
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PostPosted: Sun Feb 05, 2012 7:21 am    Post subject:  

-What's with the water section in MGS2? it has dots everywhere... is that just me?? :S
-The sound of the Nikita missile is gone.
-The text of "PRESIDENT JOHNSON" is completely different compared to every other character introduction...

And..
-In the scene where you meet ocelot in mgs3, one of the camera angles is different to the PS2 version (why?)
-Also, certain effects have been removed (When snake CQC slams ocelot to the ground in the cut scene, lots of dirt flew up from the ground.. they are now gone)
-When he does the "MEOW" call.. a camera fade transistion effect is gone
-when sokolov burns the papers in the fire, the blur from the fire is gone..

I'm starting to think PS2 had some effects that were using it's graphics chip dedicated.
Where as ps3 doesn't have it, and emulating the effect uses alot more memory.

Btw, edit: just to let you guys know, i've heard reports that the french version of this game is IMPOSSIBLE to complete on hard, because the bomb on the parcel belt does not appear. :S

ALSO, i'm expecting a patch... when the vita version comes out to enable tranfarring.. we can be hopful until then if the bugs are fixed lol
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