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Ravi Singh
The Gentleman Führer TACO GRANDE
Joined: 06 May 2006 Posts: 18955 Warnings: 2147483647

Location: Los Angeles, CA MGO Name: Ravi Singh Gender: Male Age: 22
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Posted: Thu Feb 04, 2010 1:48 am Post subject:
New myth article; Ravi on TUS Pirate Podcast |
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Amongst the shit storm that has come about from the recent announcement of Sonic the Hedgehog 4: Episode 1 (personally, I'm disappointed) I bring you a brand new myth article about Gray Fox's backstory in Portable Ops. It's in THE FEATURES section so check it out.
Besides that though, I was a guest on the first unofficial TUS Pirate Podcast where we briefly talked about the recently announced Metal Gear Solid: FIGHT OF THE METAL GEARS as well. If you missed it, you can check out the gameplay demonstration video on the FIGHT OF THE METAL GEAR page under THE FEATURES. We also talked about other shit too, so be sure to endure all eighty minutes. Also, yes, I sound like I'm eating the microphone. What can I say? I was hungry.
_________________ Ask me anything about The 'Soup.
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Ravi Singh
The Gentleman Führer TACO GRANDE
Joined: 06 May 2006 Posts: 18955 Warnings: 2147483647

Location: Los Angeles, CA MGO Name: Ravi Singh Gender: Male Age: 22
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Posted: Thu Feb 04, 2010 3:44 am Post subject:
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Feedback for the podcast should be posted here.
_________________ Ask me anything about The 'Soup.
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John
A piece of shit Fuck Buck
Joined: 04 Dec 2009 Posts: 1192 Warnings: 1

Location: Not on Reach... Gender: Male Age: 15
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Posted: Fri Feb 05, 2010 2:57 am Post subject:
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Dear God. It's him.
Go back to your hole in TUS!
| Ravi Singh wrote: | But Snake's Revenge was completely elasticated from the main canon by means of Kojima saying so and the events that took place in the game being contradicted by all of the Metal Gear games since Metal Gear 2. Saying we can ignore it because it's a side-story is like ignoring the Chronicle Resident Evil games as canon.
Portable Ops doesn't offer much to the series but it does take Snake Eater's ending where "The American branch of the Philosophers turn into The Patriots" and changes it into "Ocelot ends the American branch of the Philosophers and starts The Patriots with Big Boss and Zero." This much is supported by Guns of the Patriots.
I suspect that other events in Portable Ops will be referenced in Peace Walker. If this is the case, Portable Ops is practically sealed into the storyline. Unless Peace Walker flat out ignores Portable Ops and contradicts what we saw in that game, we have no choice but to accept the fact that it's canon and Gray Fox's storyline was officially retconned. |
Well, MGS4's story was created before MPO was even announced, so maybe they just added elements from MGS4's story into MPO's story (not the other way around.) As a way to make that "this game is vital to understand MGS4's storyline" PR bullshit somewhat true. Though in reality, most people were able to grasp the idea of Ocelot, Big Boss, and Zero creating the Patriots without needing to play this piece of shit.
All we can do is hope MPO isn't referenced in PW, though I fear this will not be the case since they're bringing back gameplay elements from MPO such as Pokemon soldiers.
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Dick Motorman
A CORRUPTION OF SOUP Bringer of Motorization
Joined: 16 Jun 2008 Posts: 25 Warnings: 0

Location: USA Age: 20
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Posted: Fri Feb 05, 2010 10:16 am Post subject:
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It's pretty apparent that PW will be filled with PO references. Kojami has no reason to ignore PO, it sold well, and thus is a part of the canon. Same way they have no reason to get rid of MGS4's part in the series history.
Also, it's rather funny to retcon a game that came out two years prior.
Also, thanks to the retcons, Fox is now somewhere near 50 in Metal Gear Solid, which kind of ruins the whole brotherly dynamic he had with Snake.
| Quote: | | Why it was so important to put Gray Fox in Portable Ops and fuck with an already established backstory, on the other hand, is a completely different issue. |
the reason is, of course, because everyone loves gray fox as a ninja. And ninjas in general. Case in point: Raiden in MGS4.
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Ravi Singh
The Gentleman Führer TACO GRANDE
Joined: 06 May 2006 Posts: 18955 Warnings: 2147483647

Location: Los Angeles, CA MGO Name: Ravi Singh Gender: Male Age: 22
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Posted: Fri Feb 05, 2010 5:52 pm Post subject:
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| A.G. wrote: | | You stated that the game was just marginally above horrible. And yet as I recall you originally reviewed it with a high score, high 9's I believe. | Guns of the Patriots is a good game. The problem arises when you look at it from the perspective of the entire series. Every main Metal Gear game that has been released up until MGS4 innovated the stealth genre and stood out amongst other games released around the same time. Guns of the Patriots only stood out because it's one of the few third-party exclusives this generation. It's gameplay and graphics, while impressive, were not as outstanding as other titles that were released. Uncharted, which oddly enough plays similarly to MGS4 looks and plays better. Granted, MGS4 is more of a stealth game than Uncharted, but unless you play at a higher difficulty, going guns a-blazing is not punished especially after acquiring Mk.II and the Drebin system. I mean, consider the training mode they got... it's practically a shooting gallery! The only real innovation to stealth gameplay is... the Octocamo, which really is just a more convenient camouflage system from Snake Eater.
Now all of that is quite forgivable, really. The problem arises when you consider what's left--story; and it's awful. I really don't think handling a sequel to a game that meant to be an end would have provided anything good in the first place. Sure, it's possible that it could have been better much like it's possible it could have been worse. Snake Eater was already dragging it but had the decency to deal with a loosely established backstory. MGS4 almost seemed like Kojima himself was telling all the fans who were like "lol y vamp is immortal?" to "shut the fuck up."
So yeah, as a game, it's good. It's depressing that instead of releasing offline expansions Kojima Productions focused on expanding the awful Metal Gear Online. It's almost a scam when you consider that MGO is not going to last forever and eventually the servers will be shut down just like Subsistence. Unlike Subsistence though, we won't have something else to play with like the classic re-releases. | JohnKiller118 wrote: | | Well, MGS4's story was created before MPO was even announced, so maybe they just added elements from MGS4's story into MPO's story (not the other way around.) As a way to make that "this game is vital to understand MGS4's storyline" PR bullshit somewhat true. | You are absolutely correct. MGS4's script was finished before they announced Portable Ops. As I've discussed in another article, they totally screwed up the "lol cunning strategist" plot twist. The Gray Fox revision was unnecessary. overall the game leaves more holes open than it fi--wait it doesn't even fill a fucking hole. I mean, what's canon, Viper living or dying? Fuck. Problem is, Hideo Kojima seems content with the game being canon despite all of this.
I think the clearly Portable Ops influenced gameplay mechanics behind Peace Walker that was recently revealed also goes to show how much closer to home Portable Ops really is, unfortunately.
_________________ Ask me anything about The 'Soup.
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John
A piece of shit Fuck Buck
Joined: 04 Dec 2009 Posts: 1192 Warnings: 1

Location: Not on Reach... Gender: Male Age: 15
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Posted: Fri Feb 05, 2010 7:35 pm Post subject:
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Well this is just depressing.
Ahh, our opinions on Metal Gear Solid 4 may vary (greatly), but at least we can all agree that Portable Ops is horrible. 
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A.G.
A CORRUPTION OF SOUP
Joined: 04 Feb 2010 Posts: 30 Warnings: 0

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Posted: Fri Feb 05, 2010 8:00 pm Post subject:
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I’ll have to disagree with you on that Ravi, and rather completely. Functioning gameplay for action is not a flaw. I’m sorry, but every Metal Gear game contains action (shoot out) parts. And up until MGS4, they sucked. The fact is, while MGS2 and 3 did enhance stealth mechanics, the action controls were clumsy and uncomfortable. Not having a choice between comfortable stealth gameplay and comfortable action gameplay does NOT make a better stealth game. The fact is, you can comfortably play MGS4 the traditional way as well as the “fun action” way. And that is where MGS4 evolves the series. Now it’s complete. You see, Metal Gear games have always been about making a choice. Kill or Sneak. It’s just that in the past the game was designed poorly for action scenes. Now, more then ever before, the player has to make that choice. You have comfortable shooting mechanics and you’re in a war zone. What better setting to truly loose your humanity and cut loose? Other games rarely put you in situations where you REALLY needed to kill, usually it was due to your own error in getting spotted. But MGS4 tempts you with it! A final exam in your own morality, if you will. I don’t know why you don’t respect that.
As for the OctoCamo being the only stealth improvement… I’m not sure if you had a realistic expectation of the game. What did you want them to add beyond what we saw in MGS3? What else is there to stealth? I think the series already covered it all. MGS4 was about giving you the best of everything you’ve seen thus far. Refined controls. Every stealth trick thus far. And great action. It’s a culmination of everything the series pioneered in a final package. If MGS2 had quality abilities like MGS4, perhaps we would not have needed that ultimate cheat of cheats, the tranq gun.
I played both of the Uncharted games and I don’t buy into the crap that they are better looking. Sure, the setting are beautiful… but it’s not a fair comparison. You’re comparing relics/museums/shrines to ruins/dumps/war zones. The fact is, Uncharted is a pretty picture, but it’s empty. You can’t interact with it. In MGS4 you can interact with anything. But this is a separate topic. Uncharted 2 isn’t anywhere near MGS4, not on any level. I’d be happy to dive into that further if you want.
As for the story, I disagree with you as well. Not as definitively as I do on the gameplay/graphics aspect, but still. Despite the ravings of some hardcore fans, MGS2 thus far is the worst example of plot presentation. Fact is, despite it’s depth, the game was boring. The ending was filled with longwinded codecs that were hard to watch. And we saw one useless plot twist stacked on another. Did we need Ocelot explaining the fake S3 plan in a 15 min cutscene only to have the real deal revealed in a 20 min codec call? Hell no. The ending of MGS2 was lame, in every way. Not even close to a fitting end to the series. Now, MGS4 wasn’t a great plot, but no means. But for what it was, it was perfect. The game is meant to be an end. It was advertised to tied everything together. And they did. Yeah, the nanomachine card was overplayed, true. But how else do you explain 10 years of outrageous plot twists? LOL Again, gotta be realistic. I loved seeing all the characters return. What an awesome reunion to close things out. Yeah, Big Boss didn’t need to drag out his death over and over. There are a lot of things that could’ve been changed. But that’s true of EVERY game in the series (with the possible exception of MG2SS).
As for the Online, I really couldn’t care less. I don’t like online gaming. But you need to be realistic about it. In today’s market, if you don’t have Online then you don’t really have a game. The market demands it. You must remember that Kojima is an employee. He doesn’t run Konami. If they want Online… If they want more Metal Gear… If they want more canon Metal Gear… It’s his JOB to deliver. Corporate things like that tend to cramp the creative side.
Anyway, that’s my take on it. 
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