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Konami What Happened?
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Richter
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PostPosted: Sun Jun 03, 2012 5:09 am    Post subject:  

Quote:
Btw am I the only one who enjoyed the cel shade Pop that came out in 08?


No, it was pretty good. I didn't get along with the fighting system though but I liked the experience overall, the music and visuals made it.

Ubisoft are stuck with it now though, I saw a video recently showing what was the first PS2 version of Assassins Creed, except the title on the end that showed was POP: Assassins.

Quote:


I can't actually be bothered to bring numbers into this, so I'll just say that the games industry is steadily following the trends of (and to a degree the same path as) the film industry, but I'd still argue gaming is worse off at the moment. Other branches of the entertainment industry needed at least half a century to get there, gaming did it in less than 30 years. This is not good.


I would have said that the gaming industry is currently in the late 90s of cinema. Slowly edging towards that era we are in now where movies are so often a product rather than made for entertainment's sake. The previous gen was like the 1980s in film - technology was pushing the limits of film making imagination, genre movies took more risks and generally the releases were better and more fun. The games are progressing a lot faster towards catching up with it now though, soon they will be at the era of everything in 3D, filmed with orange and cyan grading, with stupid reboots every 5 minutes. It's coming.

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PostPosted: Sun Jun 03, 2012 8:44 am    Post subject:  

Gun Animal wrote:
Or does every game need to invent a new genre to keep your interest? I think it's possible that your standards are unrealistic.

I'd say it's more possible you don't understand what I'm saying and/or jumping to conclusions I haven't made myself. An easier example of the above would be Fallout 3. It's a good game, but it's also Oblivion in different clothes. A staggering amount of games these days are something else in different clothes.

Quote:
yeah you can

No, you can't. Books and films (themselves a rough evolution from theater) go back literally thousands of years, with different foundations and a vast history in material. They are inherently more lenient toward an artistic approach. Video games started from a different place and don't have the experience needed to claim pure artistic focus. They move faster than other media, but there is a difference between evolving fast and moving so fast as to trip on the way and miss the train altogether.

Any illusion that games are currently a fundamentally artistic medium will lead to the latter rather than the former-- especially considering that the so far "evolution" for games means relying on the tech's evolution. At their core, games today play the exact same way they did in the '80s (if not even before that).

Of course, one could make the argument that Pong was art. But it's not one I'd personally care to counter.

Quote:
"Sturgeon's Law applies to the 'Game' medium slightly more than other mediums because I say it does, therefore games are not as legitimate as other mediums because I say they aren't."

Aren't you adorable. Didn't you add a rather subjective "in my experience" in your last post?

Quote:


that's by critical score, here's by popular vote:


I don't think this means what you think it means.

Richter wrote:
I would have said that the gaming industry is currently in the late 90s of cinema. Slowly edging towards that era we are in now where movies are so often a product rather than made for entertainment's sake. The previous gen was like the 1980s in film - technology was pushing the limits of film making imagination, genre movies took more risks and generally the releases were better and more fun. The games are progressing a lot faster towards catching up with it now though, soon they will be at the era of everything in 3D, filmed with orange and cyan grading, with stupid reboots every 5 minutes. It's coming.

I like your metaphor, but what do you mean "it's coming"? It's already here, just in its infancy. Fuck, games seem so eager to be in the big-boys-club, they may skip a generation/trend altogether just to get there.
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dfsdaf
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PostPosted: Sun Jun 03, 2012 10:22 pm    Post subject:  

Gun Animal wrote:
That would be Ubisoft Montreal. Did you know that Assassin's Creed was originally going to be a reboot/spin-off of the Prince of Persia series? I'm trying to figure out which other game you're talking about, though. Is it one of these?


I didn't know that, and upon inspection of that list I don't see what I am looking for. The game I'm thinking of was between POP:The Two Thrones and POP08. It was very climby-grabby with melee combat.

Lyonardo wrote:
Btw am I the only one who enjoyed the cel shade Pop that came out in 08?


I liked the combat, the gameplay was nice, the art style was beautiful, the music was good, but...as much as I love Nolan North he was HORRIBLE for that part. And having them pipe up for witty banter every 5 secs just was stupid.

Plus, 10 bucks for the fucking ending? Its been years at this point at that DLC for the ending+plat is still 10 bucks.
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Gun Animal
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PostPosted: Sun Jun 03, 2012 11:20 pm    Post subject:  

Hairy Armpits wrote:
I'd say it's more possible you don't understand what I'm saying and/or jumping to conclusions I haven't made myself. An easier example of the above would be Fallout 3. It's a good game, but it's also Oblivion in different clothes. A staggering amount of games these days are something else in different clothes.
So developers use the same game engine more than once and therefore games aren't art. Fair enough! I've always just thought that the "clothes" (narrative, aesthetics, music) are the only part of a game that really matter, but to each his own.

Quote:
Any illusion that games are currently a fundamentally artistic medium will lead to the latter rather than the former-- especially considering that the so far "evolution" for games means relying on the tech's evolution. At their core, games today play the exact same way they did in the '80s (if not even before that).
So have most movies, tv shows, live theater and books. For a lot longer. Hey, if you can think of a new, totally original genre that's never been done before, then make it! I'm not joking, if you think this weird sub-culture is missing something then you should stop complaining and start developing.

Quote:
Aren't you adorable. Didn't you add a rather subjective "in my experience" in your last post?
You're right, we're both being really subjective. It's hard not to be subjective when you're arguing about the nuanced definition of a buzzword. Maybe we should argue about post-modernism next!

What were we even talking about before this turned into a full on games-as-art derail?

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PostPosted: Wed Jun 06, 2012 5:28 pm    Post subject:  

u dont like nickelback bro? i fucking would like to see u make better music, faggot.

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PostPosted: Wed Jun 06, 2012 5:48 pm    Post subject:  

So...what happened Konami?
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tension
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PostPosted: Fri Jun 08, 2012 3:35 pm    Post subject:  

Konami seems to be trying to make games that are applicable to both markets, Japanese and American. I think this business model is dead but I don't mind being proven wrong with amazing content.

Konami isn't the only company guilty of moving forward without remembering what made them big in the first place.

Ubisoft still makes Rayman games. Nintendo still makes Mario. Sega is starting to invest in Sonic again. EA and Activision do not have interest in their roots at all and now they have become slaves to their own success. The same is true of Capcom.

Thankfully, Konami is making games in the Castlevania series but where's the iPad version of Frogger? Where's the Konami code? Where's the Gradius sequel? Contra? Xbox and Wii are beating Konami at its own game with the the dancing titles. How untrue would it be to market the next dance title: "The ORIGINAL DANCE TITLE!" I think making Castlevania and having it be successful is a great boost to the company's morale overall.

I think when a company forgets what made them, it loses its soul. Look at Sega when Sonic was an afterthought?

Rayman is Ubisofts heartbeat. Mario is nintendo's, Sonic is Sega's. In a lot of ways, Frogger is Konami's. I just got back from E3 where Konami's greatest investment was an enormous and amazingly designed set up for one game....Metal Gear Rising. : /
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PostPosted: Fri Jun 08, 2012 7:53 pm    Post subject:  

I believe 3 different versions of frogger is coming to iOS as their E3 video said.
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tension
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PostPosted: Fri Jun 08, 2012 9:52 pm    Post subject:  

jdnation wrote:
I believe 3 different versions of frogger is coming to iOS as their E3 video said.


i just got moded
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PostPosted: Tue Jun 12, 2012 9:35 pm    Post subject:  

Ravi Singh wrote:
u dont like nickelback bro? i fucking would like to see u make better music, faggot.


This is beautiful.

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SpaceByrd
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PostPosted: Tue Jun 12, 2012 9:41 pm    Post subject:  

Ravi Singh wrote:
u dont like nickelback bro? i fucking would like to see u make better music, faggot.

I'm ashamed they come from my country but I'm glad that this spawned from them existing. Cheers
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