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Abel
Zanzibar Land Poisonous Hamster Monster
Joined: 27 Jun 2010 Posts: 2206 Warnings: 2

Location: Germany, Heilbronn MGO Name: [Morrowind] Gender: Male Age: 22
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Posted: Sun Dec 11, 2011 9:24 am Post subject:
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| Tanooki wrote: | | Watching the Rising trailer was like watching someone get raped. |
Hot
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hellrasinbrasin
Likes The Snake
Joined: 25 Mar 2010 Posts: 328 Warnings: 1

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Posted: Sun Dec 11, 2011 9:26 am Post subject:
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Well New developers are going to make fuck ups its how they learn I mean Kojima won't be around forever to clean up after the mess they have to get their shit together if they want to be taken seriously they need to work on new Projects not established ones like Kojima's Metal Gear Series cause we know what happened.
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Suzaku
Soup Sucker
Joined: 04 Jun 2011 Posts: 56 Warnings: 0

Gender: Male Age: 28
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Posted: Sun Dec 11, 2011 9:37 am Post subject:
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| Tanooki wrote: | | Watching the Rising trailer was like watching someone get raped. |
You mean it gave you a boner?
Couple more things I picked up that are interesting.
1. From the Kojipro twitter: "We've only said that the period setting is several years after MGS4. Metal Gear Rising is not part of the Metal Gear Solid series. At present, we can't say more than this."
2. The calligraphy on the "Rai" and "Den" T-shirts that Kojima and Inaba were wearing is by the same calligrapher who did the "Zan-Datsu" logo.
3. Word from the developers is that the original Rising was basically dead-in-the-water and the team had no idea what to do with it. They had the idea of "cut everything" and did that, but that's all the figured out. Plot sucked, stealth sucked, cut & take sucked, etc. Platinum took over and rebooted it with focus on the gameplay, asked for it to be moved post-MGS4 to avoid creating plot holes. KojiPro is still in charge of art design, story, and cutscenes.
4. New tech mentioned in the trailer: CNT (Carbon Nanotube) muscle fiber and XIFF (EXpanded Identifcation Friend or Foe).
Honestly, the gameplay doesn't look much different from what we saw in the first trailer, except for flashier sparks and slash marks, and enemies surviving multiple slashes.
I think it's really all the big orange and blue slashes that make it seem so un-MGS.
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Mr.Echo
Nanomachine Twilight
Joined: 21 Oct 2011 Posts: 571 Warnings: 1

Gender: Male Age: 1924
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Posted: Sun Dec 11, 2011 9:51 am Post subject:
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| Suzaku wrote: |
1. From the Kojipro twitter: "We've only said that the period setting is several years after MGS4. Metal Gear Rising is not part of the Metal Gear Solid series. At present, we can't say more than this."
2. The calligraphy on the "Rai" and "Den" T-shirts that Kojima and Inaba were wearing is by the same calligrapher who did the "Zan-Datsu" logo.
3. Word from the developers is that the original Rising was basically dead-in-the-water and the team had no idea what to do with it. They had the idea of "cut everything" and did that, but that's all the figured out. Plot sucked, stealth sucked, cut & take sucked, etc. Platinum took over and rebooted it with focus on the gameplay, asked for it to be moved post-MGS4 to avoid creating plot holes. KojiPro is still in charge of art design, story, and cutscenes.
4. New tech mentioned in the trailer: CNT (Carbon Nanotube) muscle fiber and XIFF (EXpanded Identifcation Friend or Foe).
Honestly, the gameplay doesn't look much different from what we saw in the first trailer, except for flashier sparks and slash marks, and enemies surviving multiple slashes.
I think it's really all the big orange and blue slashes that make it seem so un-MGS. |
It being non-canon makes it a little more acceptable. Did you listen to the podcast? They said the story they had for the original was amazing, it was just the gameplay they didn't know what to do. Which is very weird?
Also Koji pro doesn't loo like its in charge of art design. The only thing that loooks metal gear is the Raiden, gekko and Ray models
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Hairy Armpits
Hand Gesturer TTS has better cinematics than MGS1
Joined: 06 Jul 2008 Posts: 1557 Warnings: 0

Location: Athens, Greece MGO Name: StewieSnake Gender: Male Age: 27
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Posted: Sun Dec 11, 2011 9:53 am Post subject:
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| jdnation wrote: |
What SHOULD BE OF CONCERN, is that the young division of KojiPro failed us, and it's like the team can't operate with Hideo Kojima at the helm. This isn't Kojima's fault. He's been trying to raise them to do their own thing since after MGS2.
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Very, very good point that hadn't crossed my mind. This is the same team that pulled him back on-board for MGS3, because they couldn't deal with it, they were yelled at by him during MGS4 and in their first solo game, they crashed and burned. Presumably, these are the same people whose only previous title was Portable Ops.
That's really not a good thing for the future of the main series. The team doesn't seem capable of pulling it off and if Kojima doesn't get a break, the installments will inevitably get suckier and suckier.
| Quote: | | They said the story they had for the original was amazing |
They were taking cues from the Database. I'll reserve my skepticism regarding how "amazing" that story ever really was.
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jdnation
Zanzibar Land Poisonous Hamster
Joined: 03 Jun 2009 Posts: 2276 Warnings: 2

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Posted: Sun Dec 11, 2011 10:07 am Post subject:
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Was about to post teh Twitter news:
http://andriasang.com/comzba/mg_rising_details/
RISING is confirmed to be a non-canon spin-off. So let's all relax on that point.
Also the podcast reveals that Platinum is making the gamey stuff, while KojiPro is making the cutscenes.
What buggers my mind is why they couldn't get the original concept to work...
Have they not seen Splinter Cell Conviction? Assassin's Creed? They could also take liberties that don't make realistic sense to make gamey things work. Action focused ninja stealth can indeed work!
You get moments of great stealth gameplay mixed in with moments of arena combat and also stealth platforming to break up the pacing!
Shit, just look at VANQUISH! Take that, make it sword combat, and add in third person stealth!
If controls were some kind of issue from switching between stealth tactics and action, have ONE BUTTON dedicated to the purpose of switching between stealth and action controls!
Maybe the 'Cut and Take' portion was hard for upgrades and health and stuff. But this isn't undoable, it is indeed tecnically challenging. Have the parts you'd want to take glow or something. Hell, switch to night/heath vision and enter slo-mo to carefully slice and dice. This feature of Zan Datsu actually made their game UNIQUE! And now it's GONE!
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gouda
Likes The Snake
Joined: 19 Apr 2010 Posts: 243 Warnings: 0

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Posted: Sun Dec 11, 2011 10:17 am Post subject:
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Um.. I don't see where it says that it's not canon. Just because Kojima said it's not a part of the Solid series doesn't mean it's not canon.
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jdnation
Zanzibar Land Poisonous Hamster
Joined: 03 Jun 2009 Posts: 2276 Warnings: 2

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Posted: Sun Dec 11, 2011 10:23 am Post subject:
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| gouda wrote: | | Um.. I don't see where it says that it's not canon. Just because Kojima said it's not a part of the Solid series doesn't mean it's not canon. |
You mean apart from all the obvious signs? Well then how about that that statement is the answer to the straightforward question about whether "RISING is a proper sequel to the Metal Gear Solid Saga?" Answer: No.
Saga=Story i.e. canon.
It's like a Marvel Comics presents... What If...? thing.
So it's like Ac!d. Except Ac!d had stealth elements... But who knows, maybe there'll still be some barebones superficial stealth sections in RISING.
Last edited by jdnation on Sun Dec 11, 2011 10:26 am; edited 1 time in total
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Tetsujin
Likes The Snake
Joined: 08 Jul 2007 Posts: 280 Warnings: 0

Gender: Male
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Posted: Sun Dec 11, 2011 10:25 am Post subject:
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| jdnation wrote: | | gouda wrote: | | Um.. I don't see where it says that it's not canon. Just because Kojima said it's not a part of the Solid series doesn't mean it's not canon. |
You mean apart from all the obvious signs? Well then how about that that statement is the answer to the straightforward question about whether "RISING is a proper sequel to the Metal Gear Solid Saga?" Answer: No.
Saga=Story i.e. canon. |
Yeah, no.
We knew this wasn't a "proper sequel" for a while now. This only confirms its status as a spinoff. Spinoff doesn't mean non-canonical however.
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jdnation
Zanzibar Land Poisonous Hamster
Joined: 03 Jun 2009 Posts: 2276 Warnings: 2

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Posted: Sun Dec 11, 2011 10:31 am Post subject:
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Also in terms of the graphics downgrade, the game will be in 60 fps, so that would explain the need to bump down the graphics.
| Tetsujin wrote: | Yeah, no.
We knew this wasn't a "proper sequel" for a while now. This only confirms its status as a spinoff. Spinoff doesn't mean non-canonical however. |
Actually no we didn't. We only knew that KojiPro had no idea what direction they wanted to take it. They didn't know whether to make it canon or non canon, and Kojima was saying he was open to the idea of ignoring the canon. Looks plainly obvious that it is non-canon, and they're even stating so, and removing the 'Solid' from the title. The canon spin-offs still had Solid in the title. Unless the semantics aren't being that obvious enough for you... In which case I'd recommend forming a question specifically worded that will satisfy you and submit it to the KojiProReport so that once and for all we'll get a clear answer.
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