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Kojima wants to know if you want Snake Eater 3D
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jdnation
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PostPosted: Sun Jul 04, 2010 10:36 pm    Post subject:  

I wonder if it's possible to come up with a new advanced system of CQC using the stylus. Like you can sneak up behind a guard, and instead of a complicated system of button presses, we just choose from a bunch of context sensitive options from the touch screen that once hit then go on to further options like:
"Hold up" > Search > Take Hostage
"Take Hostage" > Interrogate > Kill
"Kill"

Customization of weapons will also be cool with the touch screen,
Healing yourself, sorta like Trauma Center with Snake.
Perhaps it'll be easier to choose items on the fly.
Chating in co-op and online will be much easier. Hell we could also draw waypoints and stuff on the map!!!
OMG! Codec/Radio on the bottom screen as you play!!! You could also choose responses so we can have branching conversations!!!!

Someone take those ideas and mail them to Kojima!!!

Honestly the 3DS opens up Sooooo many ways to expand the MGS experience with entirely new mechanics in new settings and situations to take advantage of them.

So WHY THE HELL would any of you just want to settle for a Snake Eater port???

Sure maybe you don't want to shell out money for another console so you can safely ignore an old MGS story you've alreayd heard, but screw those rules, I have money!

I would totally ignore a Snake Eater port! New game or remake MG1/MG2!!!
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Pollyannax
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PostPosted: Mon Jul 05, 2010 12:11 am    Post subject:  

jdnation wrote:
New game or remake MG1/MG2!!!

this

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Ron!n
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PostPosted: Wed Jul 07, 2010 12:57 am    Post subject:  

It seems whatever the MGS 3D game may be, we will be seeing it in 2011. Or so states Kojima in the new Famitsu interview.

http://www.andriasang.com/e/blog/2010/07/07/kojima_mgs5/
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Maxwell
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PostPosted: Wed Jul 07, 2010 7:41 am    Post subject:  

Ron!n wrote:
Well for starters, the Action directing in Twin Snakes was friggin awesome.


No, it wasn't.
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Ron!n
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PostPosted: Wed Jul 07, 2010 8:47 pm    Post subject:  

Maxwell wrote:
Ron!n wrote:
Well for starters, the Action directing in Twin Snakes was friggin awesome.


No, it wasn't.


Yes, it fucking was.
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PostPosted: Wed Jul 07, 2010 9:21 pm    Post subject:  

No it was not.

Kitamura was uncomfortable directing the action scenes because he felt that it didn't really make sense for him to be using his signature style. He was told to just "go for it it" though; the end result are cutscenes that are too over dramatic and often times depict a completely different character on screen. While Gray Fox surely benefited from the "Versus" style, everyone else did not.

It's all too similar to the problems fans have with the Benson novelization--it's like you're watching something else. The scenes were also ironic considering that Meryl states in the original that "there's nothing glamorous" about war. It's no wonder they changed this line for The Twin Snakes. Still, I will say the cutscenes are hardly the worst aspect of the remake.

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Ron!n
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PostPosted: Wed Jul 07, 2010 10:15 pm    Post subject:  

Ravi Singh wrote:
No it was not.

Kitamura was uncomfortable directing the action scenes because he felt that it didn't really make sense for him to be using his signature style. He was told to just "go for it it" though; the end result are cutscenes that are too over dramatic and often times depict a completely different character on screen. While Gray Fox surely benefited from the "Versus" style, everyone else did not.

It's all too similar to the problems fans have with the Benson novelization--it's like you're watching something else. The scenes were also ironic considering that Meryl states in the original that "there's nothing glamorous" about war. It's no wonder they changed this line for The Twin Snakes. Still, I will say the cutscenes are hardly the worst aspect of the remake.


I still have to disagree on this point. Although Kitamura may have said that he himself was uncomfortable with directing, it is obvious that Kojima Productions liked it enough to carry some of his signature camera cuts and choreography into future games. The most notable example of this is virtually all of the action scenes with Raiden in MGS4. Which utilize both Kitamura's "fast cutting" camera, as well as action.

I believe that while The Twin Snakes doesn't "feel" like MGS, the action turned out being the most appreciable part of the original game's overhaul that I saw in a positive light.

Although in my defense; I love "over the top" action.
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PostPosted: Wed Jul 07, 2010 10:34 pm    Post subject:  

Ron!n wrote:
Although Kitamura may have said that he himself was uncomfortable with directing, it is obvious that Kojima Productions liked it enough to carry some of his signature camera cuts and choreography into future games. The most notable example of this is virtually all of the action scenes with Raiden in MGS4. Which utilize both Kitamura's "fast cutting" camera, as well as action.
Of course they did. The style works for ninjas and supernaturals like Vamp in general.
Ron!n wrote:
Although in my defense; I love "over the top" action.
What about when it's out of place?

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Ron!n
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PostPosted: Wed Jul 07, 2010 10:46 pm    Post subject:  

Ravi Singh wrote:
Ron!n wrote:
Although in my defense; I love "over the top" action.
What about when it's out of place?


We are talking about a game series in which the world in in constant threat of nuclear war from unrealistic bipedal tanks and near invincible power hungry maniacs with synthetic body parts up the proverbial wazoo, and you tell me a character who is not a cyborg ninja doing a couple back flips seems "out of place"? Seriously speaking; the reason I love Metal Gear is because of the fusion between reality and science fiction, but I don't really mind if Snake can flip over a stinger missile, or even surf on one for that matter.

The idea of a few excessive ninja flips doesn't bother me that much.
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PostPosted: Wed Jul 07, 2010 11:17 pm    Post subject:  

Ron!n wrote:
We are talking about a game series in which the world in in constant threat of nuclear war from unrealistic bipedal tanks and near invincible power hungry maniacs with synthetic body parts up the proverbial wazoo, and you tell me a character who is not a cyborg ninja doing a couple back flips seems "out of place"?
Yes. However you are missing exactly why it's out of place.

The Sonic the Hedgehog series involves a blue anthropomorphic hedgehog who tries to destroy an obese totalitarian industrialist on several large islands that employ conflicting topographies. He can also find some gems that together will transform him into a more powerful yellow hedgehog. With all of these far-fetched ideas, would it be out of place for Sonic to start using a sword? Actually, it was out of place.

Previous Metal Gear titles cause the action-orientated nature of The Twin Snakes to be out of place because there is already an established fictional world that we understand. Future titles continue to reject the notion that every character has the same abilities as cyborg ninjas. If that isn't enough to cause the fluid action in The Twin Snakes to seem out of place, the gameplay in the very same title should do just that.

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Ron!n
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PostPosted: Wed Jul 07, 2010 11:40 pm    Post subject:  

Ravi Singh wrote:
Yes. However you are missing exactly why it's out of place.

The Sonic the Hedgehog series involves a blue anthropomorphic hedgehog who tries to destroy an obese totalitarian industrialist on several large islands that employ conflicting topographies. He can also find some gems that together will transform him into a more powerful yellow hedgehog. With all of these far-fetched ideas, would it be out of place for Sonic to start using a sword? Actually, it was out of place.

Previous Metal Gear titles cause the action-orientated nature of The Twin Snakes to be out of place because there is already an established fictional world that we understand. Future titles continue to reject the notion that every character has the same abilities as cyborg ninjas. If that isn't enough to cause the fluid action in The Twin Snakes to seem out of place, the gameplay in the very same title should do just that.


Well as much as I like your comparison to Sonic The Hedgehog, it is not really an accurate one. The gameplay of The Twin Snakes is not what I was speaking about. I was talking about what I thought of the cutscenes. I think Snake doing a back flip to avoid a tank's missile blast doesn't seem so strange as a man infused with electrical powers somehow controlling a nuclear equipped tank in such a way as it moved like an animal more than a machine, or even moved at all for that matter. ( Although since MGS1 I guess animal like attributes in robots are fairly commonplace)

Now if you asked me;
"Would you consider it out of place for Sonic to use a sword in a cutscene?" I would tell you that I don't really give a fuck if Sonic starts laying bombs from his ass like Bomberman, so long as the gameplay remained relatively untouched.

In short; I didn't like The Twin Snakes for a lot of reasons, but I did enjoy the action sequences.
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PostPosted: Thu Jul 08, 2010 1:13 am    Post subject:  

Ron!n wrote:
[The gameplay of The Twin Snakes is not what I was speaking about.
The gameplay is very relevant to why the new cutscenes were out of place.

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Ron!n
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PostPosted: Thu Jul 08, 2010 1:50 am    Post subject:  

Ravi Singh wrote:
Ron!n wrote:
[The gameplay of The Twin Snakes is not what I was speaking about.
The gameplay is very relevant to why the new cutscenes were out of place.


Well, now you are just being argumentative Ravi. How about we chalk this one up to preference and call it a day? I fucking hated The Twin Snakes, and I don't want to see Konami repeat that mistake. So in that regard, I really do not feel like continuing to defend it just because I thought the cutscenes were fun to watch.

On the topic of MGS3DS, I would like to see the game stay mostly intact ( including the cutscenes) with perhaps added missions and items in a bonus sense only, but to be completely honest I am mostly excited at the possibility of playing MG1 and 2 on a portable system. (with the new translations and Shinkawa Art)
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PostPosted: Fri Jul 09, 2010 12:44 am    Post subject:  

I caught this error shortly after it was posted, but I wanted to see this discussion reach an end.
Ron!n wrote:
We are talking about a game series in which the world in in constant threat of nuclear war from unrealistic bipedal tanks and near invincible power hungry maniacs with synthetic body parts up the proverbial wazoo, and you tell me a character who is not a cyborg ninja doing a couple back flips seems "out of place"?
I'm sorry, Ron!n.

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Ron!n
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PostPosted: Fri Jul 09, 2010 7:16 pm    Post subject:  

MercuryLemur wrote:
I caught this error shortly after it was posted, but I wanted to see this discussion reach an end.
Ron!n wrote:
We are talking about a game series in which the world in in constant threat of nuclear war from unrealistic bipedal tanks and near invincible power hungry maniacs with synthetic body parts up the proverbial wazoo, and you tell me a character who is not a cyborg ninja doing a couple back flips seems "out of place"?
I'm sorry, Ron!n.


Mutha fuck...you got me. And I was trying very hard to keep my grammar flawless. But wait.....I do not seem to be banned.

Does stuttering count as proper English somehow?
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