Metal Gear News
Kojima Productions wants your opinion on MGS HD aspect ratio
August 25, 2011 08:51 pm
In the latest Kojima Productions Report, Sean Eyestone along with Christopher Johns (?) and Christine Kogure talk about GamesCom, Metal Gear and Metal Gear 2: Solid Snake being in HD Collection, Rising (it's still being developed on) and the aspect ratio issue. Apparently a lot of you sent comments and they're "aware of it." Eyestone mentions that each side has "pluses and minuses." However he only mentions these "pluses" for what he dubbed "super widescreen" in the GamesCom demonstration of Snake Eater HD:
"One of the reasons why we have it in that super widescreen format right now is that it gives you the chance to see more. It gives you little extra. You can see things that you missed before. It just... feels nice to have a big wide field of vision."
I already explained before how this "seeing more" argument, which was also used by Hideo Kojima, is a fallacy. Johns kept on going on about how "that's the way things are now, widescreen!" almost as if he wasn't aware that the original cutscenes on the PlayStation 2 are in widescreen. Eyestone then tried to make the argument that super widescreen is used in many films. Of course, the question that comes to my mind is if those films were actually originally shot in 16:9 in mind only to have the sides extended. I already know the answer: they were not.
Luckily, everyone said that there is time for them to change it if people voice their opinions in. Maybe I've been reading too many conspiracy theories (it's a hobby of mine) but I can see them keeping the aspect ratio as-is and they'll just claim that the fans wanted it that way. How the hell would we know any better? It's not like we have access to Kojima Productions' e-mail inbox. Worst case scenario is that they literally just zoom in, causing the cutscenes to preserve the original aspect ratio... but look fuzzy.
Nonetheless, this is probably our only chance to fix this. Eyestone claimed that they do make sure that the cinematography of the originals are preserved in the originals and that they'll make sure nothing weird is seen, but everything that we have seen so far suggests that you can't extend the sides and expect the original shot composition to be retained and that certain things may be missed which look hilarious.
It's funny because a few minutes later, talking about the people who are irrationally expecting PlayStation 3 remakes of each of these games, Eyestone ironically made an argument that supports keeping the original aspect ratio instead of extending the sides to "see more of the action:"
"The concept behind [the MGS HD Collection] isn't to trump what we did previously. It's to preserve the original experience. I think that's a very important point. We're not trying to recreate these games and upgrade them. We're trying to take these classics and preserve them as classics."
Even assuming that somehow being able to see what we were not intended to see back in 2001 and 2004 is a good thing, why are they trying to "upgrade" the aspect ratio? You can send Kojima Productions a message through e-mail and as a reply on their KP Report site. You should probably just do both.
KP Report, Artemio
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