
Problem, Sony fanboys?
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Myth:
Metal Gear was always a Sony franchise! Rising is a betrayal!
Fact: The Metal Gear series itself was never an exclusive to any company's
platform.
By Ravi Singh
Posted on June 28 2010
With the announcement of Metal Gear Solid: Rising at E3 2009 came a wave of
hate. On the Kojima Productions English HideoBlog where a podcast that was made
adjacent to the announcement were comments calling Kojima Productions "traitors."
People were implying that the developers "sold out" and as a result "lost a fan"
or two. The Japanese HideoBlog for the corresponding HideoBlog post seemed to
ignite less wrath from their fans, but there still a few comments implying "disappointment."
What was it about the announcement of Rising that made fans so damn angry? Is
it because Metal Gear Solid 4: Guns of the Patriots was supposed to be the last
Metal Gear game? No, fans seemed to be supportive of the announcements for Metal
Gear Solid 3: Snake Eater and Guns of the Patriots itself even though Metal Gear
Solid 2: Sons of Liberty was supposed to be the end. Was it the possibility that
the main playable character might be Raiden? No, it seems like even the folks
who despised the character in Sons of Liberty actually wanted him to be playable
in ninja form in Guns of the Patriots. Is it the "Lightning Bolt Action" that
implies the game might not have traditional Metal Gear gameplay (which was confirmed
during E3 2010)? No it wasn't that either, as people seemed to want what they
called "a fresh new experience." What was it that made these people so damn angry?

The Sony fanboy painfully recalls better days when the latest Metal Gear games
could be used as firepower in a console war debate..
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"KOJIMA BETRAYED ALL THE FANS FOR THE F*** $$$$ HONOR HAS NO PRICE!!!!!"
"Completely disappointed. Hideo you were great, honestly, but I can not
believe what you did. Shame on you"
"this is outrageous, how is it possible to sell to the highest bidder,
I agree, you are a TRAITORS.."
"ALL I HAVE LEARN IN MGS SERIES,THE VALUE OF LIBERTY ecc..WHY DID YOU DO
THIS???"
"WE DO NOT WANT YOU KOJMA ANYMORE.YOU DISSAPOINTED US.I HOPE MGS5 WILL
BE A DISASTER.BYE HIDEO BOY"
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It was because Metal Gear Solid: Rising was the first Metal Gear game
that was announced as a multiplatform title. Specifically, it was because
the game will be available for Xbox 360 and PC in addition to the PlayStation
3. Kojima Productions apparently are "traitors" for not making another Sony
exclusive. It was "disappointing" to some to see the development team "sell
out" by developing a game for non-Sony platforms. After all, these fans claim,
games in the Metal Gear series has always been Sony exclusives, right?

Which will it be, Konami? Loyalty to a platform, or loyalty to your shareholders?
A company, or your financial supporters? So-called "honor," or profit?
Your duty to fanboys, or your personal feelings? You don't know the truth
yet. But sooner or later you'll have to choose. Wait, you already did--back
in 1987.
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Wrong.
The obvious examples of why Metal Gear was never a "Sony series" are some
of the ports, re-releases and games that in general don't take place in
the main series. Metal Gear Solid 2: Substance was available on Xbox and
PC as well as the PlayStation 2. Likewise, Metal Gear Solid: Integral was
ported to PC by Digital Dialect and was the only version of Integral available
outside of Japan. Metal Gear Arcade is basically an enhanced port of Guns
of the Patriots' Metal Gear Online for arcades. Metal Gear: Ghost Babel,
released as Metal Gear Solid outside of Japan, was a Nintendo Game Boy Color
exclusive. The recent Metal Gear Solid: Touch game is an exclusive to Apple's
touchpad devices. More recently, a Metal Gear title for the Nintendo 3DS
was announced which may or may not be a 3D remake of Snake Eater, once a
PlayStation 2 exclusive.
Clearly from these releases we can see that Metal Gear is not a Sony exclusive
series, but it doesn't seem to be enough to convince the angry fanboys.
After all, all of the PlayStation Portable Metal Gear titles and Guns of
the Patriots have yet to be seen on a non-Sony platform. Likewise it is
hard to deny the impact of Guns of the Patriots in the console wars. It
remains one of the few exclusives in this generation of gaming that is actually
an exclusive. Most of the people crying over Rising being available on the
Xbox 360 probably only give a shit about Guns of the Patriots because it
is a PlayStation 3 exclusive even though it shouldn't be a big fucking deal
if they did port it.
It would be a bit of a stretch for even a fanboy to claim that loyalty to
Sony had anything to do with Guns of the Patriots remaining an exclusive,
but this myth in general is farfetched to begin with. The real reason why
Guns of the Patriots remains a PlayStation 3 exclusive is because they don't
need to port it. In other words, the development costs were low enough to
the point where they a port would actually be a bad investment. In response
to the erroneous article made by Digital Battle that claims a budget of
$60 million for Guns of the Patriots, Kojima Production's Kenichiro Imaizumi
objected and similarly explained why Guns of the Patriots remains a PlayStation
3 exclusive.
"Recently in the news, it's been written that MGS4's development
costs crossed [$55-78 million]. It didn't cost that much. If it did
cost that much, it would have been multiplatform."
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This makes sense even from a non-business perspective. If the game
cost a certain amount to produce they would have to expand the audience
by making it multiplatform in order to make up for the cost. I have no
idea if Rising's development costs are set to pale Guns of the Patriots
but it's a possibility. Mr. Imaizumi's statement also implies that the
reason why Guns of the Patriots remains a PlayStation 3 exclusive is because
it doesn't need to be ported.

MSX computers were manufactured by all kinds of companies such as
Sony and Philips, but the MSX standard was established by then-Vice
President of Microsoft Japan Kazuhiko Nishi. It is speculated that
"MSX" actually stands for "Microsoft eXtended."
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There are a number of reasons why there must be a need for a port.
Porting a video game requires capital and resources. In previous endeavors
Kojima Productions and it's former incarnations left the porting to
other teams. Substance's Xbox version and the ports for Metal Gear and
Metal Gear 2: Solid Snake were rare in that they were developed in-house,
but other ports and remakes were not. Substance's PC version was done
by Japanese developer Success and Integral's PC version was published
by Microsoft in addition to being developed by a third-party entity.
Even the remake of Metal Gear Solid to the Nintendo GameCube, The Twin
Snakes, was developed by Silicon Knights who were contracted by Nintendo.
Clearly Kojima Productions aren't really in the business of porting
games.
Rising is not a PlayStation 3 exclusive because the required resources
to create a title for PlayStation 3, Xbox 360 and PC is nonexistent.
The extra money that will be brought in through purchases of the Xbox
360 and PC version from gamers who otherwise would not have purchased
this title (due to not having access to a PlayStation 3) negatives the
little extra cost in development due to developing the title for all
three platforms at once. This rings especially true when taking the
time into consideration--the gap between PlayStation 3 and Xbox 360
was once wide as shown by early multiplatform titles but it is getting
smaller and smaller. This would have been a pipe dream during the development
of Guns of the Patriots. If it was possible back then, Guns of the Patriots
could have been the first Metal Gear title to launch as a multiplatform
title. This is all thanks to the advancements in technology and a greater
understanding of the PlayStation 3 and Xbox 360. The fanboy's loss is
everyone's gain.
A lot of these console fanboys seem to be completely ignorant of the
complete Metal Gear history either. The first Sony exclusive Metal Gear
title, Metal Gear Solid, was originally being developed as a 3DO title.
The first two Metal Gear titles were MSX2 exclusives. Sure, Sony made
some MSX hardware, but the MSX computing architecture standard itself
was launched by Microsoft's Japanese division. Then there was that awful
remake for the NES which was released within a year of the MSX original.
It just goes to say that when there is a Metal Gear game being made,
the platform it is being developed for has absolutely nothing to do
with companies being "faithful" to other companies. Nor should it be
that way. This is an industry, not a marriage.
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