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METAL GEAR ACID

The second handheld Metal Gear ever took a random turn into turn-based gaming. Instead of using a directional pad or control stick to directly move Snake, players have to wait their turn and then use cards to move a certain number of spaces, among other things.

What the fuck? Who thought of this? Were they on Acid? Perhaps. If so, they should certainly keep on hitting that LSD because this game manages to be completely off the wall yet remain Metal Gear.

Asides from Solid Snake and the hundreds of cards themselves which depict characters, weapons, items from Kojima games from all the way to 1987, the game has players try to avoid any conflict until they build up their deck with some mean cards to blast through stages--very similar to any Metal Gear game. Stealth is very serious because if you have a weaksauce deck and you get caught, you are most likely fucked especially during the brutal stages near the end.

The game was popular enough to warrant a green-light for a sequel which improved the gameplay and also had a bizarre storyline that doesn't intrude on the canon Metal Gear storyline. It was then remade for mobile phones in sprite form and "3D" although obviously tons of features from the PSP original were stripped--most of the good ones, unfortunately. Overall, Acid it's a fun detour from the typical Metal Gear title... well, at least the PSP title.
Last updated July 13, 2009


METAL GEAR ACID
PSP 2004 2005 2005

METAL GEAR ACID: Mobile
MOBILE 2008
METAL GEAR ACID: Mobile 3D
MOBILE 2008

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Metal Gear Acid Box Art Gallery

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