
NO PLACE FOR HIDEO lol no srsly this time guise.
|
Editorial:
Give Kojima a Much Needed Break Already
By Ravi Singh
Posted on July 9, 2009
With the recent announcements regarding the upcoming Metal Gear titles, one
title seems to receive very negative reactions from Metal Gear fans. To be fair,
I share some of the reception of Metal Gear Solid: Rising. Didn't Metal Gear Solid
4: Guns of the Patriots kind of, you know, end the series? What the fuck is "Lightning
Bolt Action" and how does it differ from "Tactical Espionage Action"? Seriously.
There is nothing wrong from having low expectations. In fact, low expectations
might make us feel much better about this game upon it's release should it be
anywhere from "okay" to "best Metal Gear game ever." So I'm certainly not saying
that we should be more excited than an overaged virgin Hannah Montana fanboy waiting
for Miley Cyrus to turn eighteen. Nor should we even take the "I have no opinion
until this game is released" route because ultimately, it seems kind of sad that
the biggest announcement regarding Rising is that it's exclusively
also coming to Xbox 360.
A majority of the response to Rising was regarding Kojima's own words at the time
that played down his role in the development of Rising. Oh no, Hideo Kojima is
going to sit back and not get involved? What Metal Gear games come to mind when
taking Kojima's absence into consideration? That's right, the beloved Metal Gear
NES remake, Snake's Revenge, Metal Gear Solid: The Twin Snakes, and last but certainly
not least, Metal Gear Solid: Portable Ops.

Yeah, I'm still pretty traumatized as well.
|
Perhaps there is a need to be worried after all? To the relief of some, it was
then announced that Kojima is going to be more than a producer for this game.
Well, that's good, I suppose. Still, the memories of fighting a giant computer
with the blue screen of death as well as finding a trap on the train in glorious
razor sharp 8-bits has traumatized the fanbase into rejecting anything that
is not Hideo Kojima. With the recent over-the-top cutscenes in The Twin Snakes
and the just plain awful non-Metal Gear gameplay in Portable Ops, it seems like
anything Metal Gear which Kojima doesn't touch is automatically doomed to deep
fried shit.
Yet maybe this is a myth of the lack of Kojima's input. As discussed before,
the reason why The Twin Snakes' cutscenes ended up the way they were is because
Hideo Kojima wanted them that way. He chose the director, afterall. Likewise,
the genius behind the awful team-based gameplay of Portable Ops is none other
than the smiling man who wants to know if you riekd it.
"At the onset, the project was totally unrelated to the Metal Gear
Solid series. I had the notion to create a competitive fighting game on
the PSP, and I decided to develop it as a MGS title afterwards."
- Hideo Kojima, M4 ShowMaybe?
Page 14
|
I could also comment on Metal Gear Solid: Touch and Metal Gear Solid: Mobile
but I think it should be obvious that, yes, Kojima approved of these unnecessary
inclusions to the Metal Gear franchise.

Remember me?
|
There are other non Kojima Metal Gear games that people tend to forget
though. Metal Gear: Ghost Babel (Metal Gear Solid for GameBoy Color in the
west) and the Metal Gear Acid titles are often times ignored... because they're
noncanon and Kojima's involvement with both games is mild, at best. Hell,
the Acid games are played like no other Metal Gear. But while Acid does shift the Metal
Gear gameplay towards a more RPG/strategy (while respectfully removing "Tactical
Espionage Action" and "Solid" from the game title) Metal Gear: Ghost Babel
is much like Metal Gear Solid in 8-bit. Which works quite well as Metal Gear
Solid was a 3D game only for looks with exception to the Stinger missile launcher
and PSG-1.
Then again, the main worry is Kojima's lack of involvement with the storyline.
Even though the Acid games had an okay story and Ghost Babel had a very remarkable
story all thanks to Tomokazu Fukushima and Shinta Nojiri, both are noncanon
anyways. Fuck, the story in the Acid games might have incited rage if these
games were included in the canon. Hideo Kojima has been shaping the story
of the Metal Gear series since 1987. This is his series. How can we let it
go in the hands of someone else?
I say we happily let it go in someone else's hands.

What the fuck is this shit, Kojima?
|
Hideo Kojima's writing skills have been very off since Snake Eater.
It's not his fault at all. While series such as Harry Potter, Star Wars,
and The Matrix have been planned from an early time, Metal Gear was planned
as one game. Oh, bam, sequel. Years later, another sequel with plans for
another that will end the series. No? Ok well how about a prequel with some
bad guy being the good guy haha... oh fuck you still want another sequel?
Fine. Thus we have Guns of the Patriots wrapping up things that weren't
meant to be wrapped up, reusing tired characters, filled to the top with
awkward love scenes and copouts. The biggest message I got from Guns of
the Patriots was "Hideo Kojima really needs a break from Metal Gear," despite
the lectures of injections, globalization and the privatization of the military.
How about a new game series, Kojima? Or another installment in the Snatcher
and/or Zone of the Enders series if originality is that difficult for you?
Drop Metal Gear or just hand it to someone else already.
Now that doesn't mean that they can pick some random guy off the street
to write the story to Rising and it will be alright. Who knows, maybe Rising
takes place so far in the future than Kojima essentially gives himself more
of a blank canvas to paint his story on, should he be involved with the
story of this title. If I hear of Nojiri or Fukushima's involvement with
Rising, I would certainly be very enthusiastic. Even then though, either
one could still fuck it up. Nojiri was heavily involved with the third Act of Guns of the Patriots. Dear God.
Besides, Hideo Kojima is no Alan Moore. Whereas Alan Moore will demand his
name be taken off of adaptations of his work that he sees as useless or
just shitty in general, Kojima will happily endorse it and stamp his name
on it. Portable Ops was promoted by Hideo Kojima in interviews while The
Twin Snakes actually has Kojima's name listed on the boxart as "producer."
Kojima even went as far as basically confirming that he needs to "consider"
the target audience of Metal Gear Solid: Portable Ops--thirteen year-old
boys--because they are "important."
"I don't know if I should say this, but we found out that Portable
Ops, for instance, in Japan especially, has totally different target
groups that the MGS series on the console platforms. Namely, the middle
school students, from 13 to 15, are really fanatical with the machine
itself -- look at Monster Hunter Portable, for instance. So if I were
to, I would like to continue with this, to aim at those middle school
students because they are so interested with MPO right now. I would
continue to try to reach them.
I have a son in that particular age group, the 13-15 year old age group,
and he's been with me watching me create the Metal Gear series. But
he has always criticized it: 'Oh, Metal Gear is such a shitty game.'
Until the point I released Portable Ops. So these kids are really into
these handheld machines, and my son is really into Portable Ops as well:
the use of the WiFi, the ability to play anywhere, bring it to school,
etc. So it seems like the middle school kids are really, really having
fun with the PSP. It might not be the Metal Gear series, but I would
like to consider this audience because it's very important and new."
- Hideo Kojima,
IGN
|

The evidence is right on the fucking box.
|
Why is Hideo Kojima worried about this target audience? Shouldn't
he just worry about his own story? The themes he wants to convey? The
gameplay he wants to incorporate in games? Has Kojima focused more on
being a businessman than being a good storyteller and game designer?
Apparently he has no qualms with having games in his Metal Gear series
that are so bad that they would be more pleasurable if they were lubed
up and shoved inside your rectum, as long as they sell. Likewise he
has no qualms about little things like a few inaccuracies in the Metal
Gear Solid 4 Database and the shameful writing in Raymond Benson's novel
adaptation. Sure, Kojima isn't fluent in English but either he only
cares about the royalty check he receives or just doesn't give a shit
about the fact that the novel reads like a deliberately loathsome fanfic
at times.
The next step was to find Meryl. And when he found her, he
didn’t know if he wanted to spank her for disobeying him or kiss
her if she was alive and unhurt. Maybe he’d do both.
- Metal Gear Solid by Raymond Benson
|
Kojima's lack of involvement should never be a reason
to rally behind the "story will suck" expectation bandwagon. What
should, though, is the lack of any sort of information regarding the
story of Rising, at least for now. The only thing we really know about
the game itself is that it is using a new multiplatform game engine
and that it will have better graphics than Guns of the Patriots. Sounds
great, but I don't think Rising really needs better graphics than
Guns of the Patriots. It needs a better story.

Maybe it would be a good thing if Kojima sits this one out.
|
As for me, I'll worry about Peace Walker.
|